USER RESEARCH / INTERFACE DESIGN / USABILITY

UI UX Design Course

Learn to turn a real user problem into a clear, usable digital experience. This UI UX Design Course connects research, information architecture, visual design and testing, so your portfolio explains why a design works instead of showing only attractive screens.

Course outline8 modules

Practice3 project scenarios

Next batch12 October 2026

Course feeINR 14,999

UI UX Design Course at Brolly Academy: 8 practical modules and course contact details

About the UI UX Design Course

UI describes the interface people interact with: layouts, controls, text and visual states. UX concerns the wider experience of completing a task. You will practise observing a problem, defining a useful goal, sketching alternatives and testing a prototype. A good case study connects evidence to decisions and acknowledges what still needs research.

Choose this path for end-to-end design thinking and portfolio case studies. The separate Figma Course goes deeper into the design tool, reusable components and handoff. Graphic design, frontend programming and product management are complementary disciplines, not substitutes for user research.

For further background, read Design Council design process. Use current guidance that matches your learning task and the tools in your batch.

What Is UI UX Design and Why Does It Matter?

UI design shapes the screens and controls a person uses. UX design examines the complete journey: what the person needs, where they become confused and whether they can finish their task. The two work together, but choosing colours is not a substitute for understanding the problem.

Reduce task frictionA clear booking flow explains what happens next, shows useful errors and lets people recover without starting again.

Make decisions testableA prototype lets you investigate a specific question before paying to implement the whole product.

Include more peopleReadable text, meaningful labels, keyboard intentions and clear feedback make usability part of the design process.

Benefits of Learning UI UX Design

Learn to make design decisions that you can explain. The course connects a user need to a usable flow and then to evidence from a test.

Design for a real taskTurn a vague request such as "make it modern" into a specific problem, a usable flow and a clear success condition.

Build a credible portfolioShow the problem, alternatives, evidence and revisions. This gives a reviewer more to discuss than a gallery of polished screens.

Work better with developersDescribe responsive behaviour, error states and content rules so implementation does not rely on guessing from a screenshot.

Who Should Join?

No programming background is required for the design exercises. You should be comfortable using a computer, organising files and explaining a decision. You need time to practise between sessions and a willingness to change your design when evidence challenges your first idea.

Beginners and graduatesBuild a research-to-prototype process before choosing a design specialization.

Graphic designersMove beyond visual styling into task flows, interaction states and usability evidence.

Developers and analystsUnderstand user needs and collaborate more clearly with product and design teams.

For complementary learning, explore Graphic Designing Course. Strengthen visual composition and communication for brand and print work alongside interface design.

UI UX Design Prerequisites and Readiness Checklist

No programming background is required for the design exercises. You should be comfortable using a computer, organising files and explaining a decision. You need time to practise between sessions and a willingness to change your design when evidence challenges your first idea.

Computer confidenceCreate folders, share a file safely and work in a browser. Drawing talent or a computer-science degree is not required.

Observation and communicationDescribe a difficult experience without immediately prescribing a solution. Be willing to listen when another person sees a task differently.

Practice commitmentReserve time outside sessions to revise screens and write findings. Learning a tool without testing a task leaves an important gap.

UI UX Design Course Syllabus: 8 Practical Modules

Each module connects a concept to an exercise and an output you can explain. Work through the foundations before attempting the integrated project.

1. UI, UX and problem framing

Distinguish a business request from a user problem. Map a simple task, identify constraints and write a problem statement with an observable outcome. Compare two interfaces without confusing personal taste with evidence of usability.

2. Research planning and interviews

Write neutral interview questions and a small research plan. Obtain consent, avoid unnecessary personal data and separate observations from interpretations. Organise notes into themes, showing where your sample is limited rather than treating a few opinions as market proof.

3. Information architecture and user flows

Group content around user tasks, sketch navigation and describe the steps in a core journey. Include empty states, errors and a way back. Use a simple card-sorting exercise to challenge labels that make sense to the business but not to users.

4. Wireframes and interaction design

Create low-fidelity alternatives before polishing colours. Define screen hierarchy, form labels, feedback and recovery. Walk through a booking or checkout task and explain which information a person needs at each decision point.

5. Visual design and responsive interfaces

Apply a consistent type scale, spacing, contrast and grid. Design phone and desktop versions without merely shrinking one layout. Build a small Figma component set, including disabled, focus and error states, and test long labels.

6. Prototyping and accessible decisions

Connect screens into a realistic task prototype. Annotate keyboard order, meaningful labels and non-colour status cues. Use accessibility guidance to identify design requirements while recognising that a prototype cannot prove the accessibility of the final code.

7. Usability testing and iteration

Prepare tasks that do not reveal the answer. Observe completion, confusion and recovery, then prioritise findings by impact. Revise the prototype and retain before-and-after evidence. Do not invent participant quotes or claim conversion gains that were not measured.

8. Portfolio case study and handoff

Present the problem, research limits, alternatives, design decisions and test findings. Organise editable files and annotations for a developer. Distinguish a learning project from commercial work and explain the next test you would run.

Download Syllabus (CSV)

Discuss Your Learning Goals

Tell the team about your experience and preferred schedule. Book a free demo to discuss the course, lab access and the practical work expected from you.

Practical Skills You Will Develop

Use the exercises to build an explanation as well as a result. You should be able to show what you did, how you checked it and where the limits are.

Research judgementAsk useful questions and separate evidence from assumptions.

Task-flow designMake key journeys and recovery paths understandable.

Visual consistencyApply a coherent type, spacing and component system.

Accessible thinkingConsider keyboard access, contrast and clear feedback early.

Usability evaluationTurn observed problems into a prioritised revision plan.

Case-study storytellingExplain decisions, outcomes and limitations honestly.

Tools and Lab Requirements

Bring a computer that can run the chosen design tool and a stable connection for online sessions. Use fictional project data and obtain consent before research sessions. Confirm any paid Figma features, recording arrangements and participant-recruitment expectations with the course team.

Figma and FigJamDesign screens, map journeys and create interactive prototypes using an appropriate account.

Research notes and spreadsheetsOrganise consented observations, task results and issue priorities.

Accessibility referencesUse W3C guidance and contrast checking; manual review still matters.

Consult W3C accessibility introduction for current guidance. Confirm the software, account permissions and costs needed for your exercises.

Set Up Your UI UX Design Practice Environment

Bring a computer that can run the chosen design tool and a stable connection for online sessions. Use fictional project data and obtain consent before research sessions. Confirm any paid Figma features, recording arrangements and participant-recruitment expectations with the course team.

Design workspaceSet up Figma with a practice file, named pages and reusable styles. Keep originals separate from experiments.

Research kitPrepare a consent statement, neutral task guide and observation sheet. Use fictional scenarios and avoid collecting sensitive personal information.

Test and handoff kitKeep a simple issue log with severity, evidence and a proposed change. Add screen-size and keyboard-intention notes for the developer.

UI UX Design Learning Roadmap: Foundations to Portfolio

Build confidence in stages. Practice time and your starting knowledge matter as much as the number of scheduled sessions.

UI UX Design Course roadmap from research and design to usability testing and portfolio presentation

Illustrative learning workflow. Screens, figures and scenarios are examples, not student results or live product screenshots.

Stage 1: Build the foundationChoose a small booking or checkout problem. Produce a research plan, interview notes and a journey map with explicit assumptions.

Stage 2: Apply and validateCreate navigation and low-fidelity flows. Compare two possible solutions before selecting one and moving into visual design.

Stage 3: Present your workFinish a case study, editable design file and handoff notes. Rehearse how you would defend a design decision and its limitations.

UI UX Design: 8-Week Study Plan

Use these milestones to organise practice around the eight modules. Move on when you can explain and demonstrate the output, not just when you have watched a lesson. This suggested pace is separate from your batch timetable.

Weeks 1-2: Understand the problemChoose a small booking or checkout problem. Produce a research plan, interview notes and a journey map with explicit assumptions.

Weeks 3-4: Explore alternativesCreate navigation and low-fidelity flows. Compare two possible solutions before selecting one and moving into visual design.

Weeks 5-6: Build and testMake responsive screens and a task prototype. Run consented usability sessions, prioritise problems and revise the flow.

Weeks 7-8: Explain and hand overFinish a case study, editable design file and handoff notes. Rehearse how you would defend a design decision and its limitations.

3 Practical Project Scenarios

These are teaching scenarios using approved lab systems and synthetic data. They are not claims about live client work or previous student results.

UI UX Design Course practice project showing an appointment-booking flow, wireframes and usability notes

Illustrative practice project. Screens, figures and scenarios are examples, not student results or live product screenshots.

Appointment-booking redesignResearch a fictional booking task, map the journey, prototype changes and document usability findings without collecting health records.

Mobile checkout journeyDesign basket, address, payment-error and confirmation states for a fictional store. Test whether people can correct mistakes.

Learning dashboard case studyCreate a responsive dashboard with progress, empty states and readable navigation. Explain how feedback changes the design.

How the Skills Work in Practice

Imagine learners cannot find a reschedule option in a class-booking prototype. Start by observing the task rather than immediately changing colours. Check whether the label, location or business rule is causing confusion.

Sketch two alternatives, test them with the same task and record what happened. Your case study should show the evidence for the selected flow and the limits of the test, not claim that the entire business conversion rate improved.

Try a UI UX Design Exercise: Recover from a Booking Error

Use a fictional appointment service. A learner selects a time, but the slot becomes unavailable before confirmation. Design a recovery path that explains what happened without losing the details already entered. This small exercise tests interaction decisions before you polish the screen.

1. Define the task and constraintsWrite the task in one sentence: choose another available appointment without starting again. List the information to preserve, the unavailable-slot message and the way to leave the flow. Use invented names and appointments, not real personal records.

2. Sketch the recovery statesCreate three states: the original selection, the unavailable-slot message and the replacement-time confirmation. Give the person a clear next action. Make the error understandable without relying only on red colour or an icon.

3. Observe and reviseAsk a consenting peer to complete the task without pointing to the answer. Note the first action, any hesitation and whether the task was completed. Change one confusing part and repeat the task. Treat this as a small practice observation, not proof of market-wide improvement.

What to keep: Keep the three-screen flow, one observation note and a before-and-after change. Explain why the new version helps a person recover. A useful result is a defensible design decision, not a claim that the prototype increased sales.

How Your UI UX Design Project Can Be Reviewed

Present an editable prototype and a concise case study. The review should connect a research finding to a design decision, include error and recovery states, check responsive behaviour, and explain one limitation. Evidence is more useful than a large number of decorative screens.

Common UI UX Design Mistakes and How to Avoid Them

Use this checklist when reviewing your practice work. Correct the cause of an issue and keep a short explanation of what changed.

Polishing before understandingDo not start by choosing colours for an unclear task. First describe who is trying to do what and where the current journey breaks.

Drawing only the successful pathAdd unavailable, empty and error states. Show how a person goes back or corrects a mistake without losing valid work.

Presenting assumptions as researchSeparate your own design judgement from what a participant actually did or said. Label fictional scenarios and small-sample limitations in the case study.

What Your UI UX Design Portfolio Should Show

A useful UI/UX portfolio makes your reasoning visible. One well-explained project is stronger than many screens with no evidence of how decisions were made.

Research evidenceInclude the question you investigated, your method, findings and sample limits. Do not fabricate participants, quotes or conversion results.

Iteration evidenceShow one rejected alternative and a before-and-after example. Explain what feedback justified the change.

Delivery evidenceProvide an organised prototype, responsive examples and annotations. State which parts are simulated and which still need implementation testing.

Why Learn with Brolly Academy?

Choose a course that connects the subject to work you can actually demonstrate. Use a demo to discuss the learning path and decide whether it fits your starting point.

A connected learning pathThe eight-module outline moves from foundations to an integrated task. Each module identifies an output rather than leaving practice as a vague promise.

Discuss your own learning goalShare your experience and preferred format with the course team. Use a demo to assess whether the technical depth, pace and project expectations fit your needs.

Clear course boundariesThe page explains prerequisites, product scope and the difference between training completion and independent certification. You can compare the offer with your actual requirements.

Compare Brolly Academy with Other Training Institutes

Compare the same evidence from each provider: the tasks you will complete, the feedback you will receive and the services the fee includes. Request a demo and a written outline before deciding.

What to discuss with Brolly AcademyReview these eight modules and the three project scenarios.
Ask for the assigned trainer profile.
Check the lab version and access period.
Review the fee, schedule and certificate terms.
Use the demo to assess the teaching approach.

What to check with any instituteRequest a detailed outline, not just product names.
Verify the trainer information supplied.
Separate demonstrations from your own lab work.
Check licences, exam costs and refund conditions.
Compare the total commitment, not only the advertised price.

UI UX Design, Figma or Graphic Design: Which Course Fits?

Choose by the work you want to perform. These subjects support each other but solve different problems.

Choose UI UX DesignYour priority is research, information architecture, interaction design, usability testing and an end-to-end case study.

Choose FigmaYou already understand the design process and want deeper practice in auto layout, reusable components, variables and prototype files.

Choose graphic designYour main goal is visual communication for brand, advertising or print rather than testing an interactive product journey.

Classroom, Online and Corporate Learning

Discuss the currently available delivery format with the academy before booking. Batch availability and session timings should be agreed in writing.

Classroom learning enquiryConfirm the venue, next available batch and computer requirements before arranging travel.

Live online enquiryCheck the session time zone, remote lab access and arrangements for asking questions or catching up on a missed session.

Corporate team enquiryShare your team size, current tools and learning objectives. Agree a scoped program without sharing confidential business data.

For a team program, explore Brolly Academy corporate training.

Upcoming Batch: 12 October 2026

The upcoming UI UX Design Course batch starts on Monday, 12 October 2026. Contact the course team for class timings and total live teaching hours. The suggested study plan above organises your practice; it is separate from the class timetable.

Brolly Academy lists weekday morning, weekday evening and weekend learning options. Share your preferred format when enquiring. See the academy course schedule and ask about availability for your selected course.

Check Batch Timings

How Your UI UX Design Learning Sessions Work

Connect every topic to a task and a piece of evidence. Use this learning cycle with the modules, practice scenarios and review checklist on this page.

1. Understand the taskStart with the problem, the expected output and the reason the concept matters. Map the steps in a familiar booking task and identify one unclear decision. Use it as the starting point for your first design exercise.

2. Practise and investigateComplete a small exercise in the agreed learning environment. Prepare a consent statement, neutral task guide and observation sheet. Use fictional scenarios and avoid collecting sensitive personal information.

3. Review and improveCompare your work with the project checklist, record one weakness and revise it. Present one task, your research limits, two alternatives and the reason for the final decision.

How to Join the UI UX Design Course

Choose a learning format that fits your starting skills and practice time. A course enquiry does not commit you to a payment.

1. Share your goalTell us your present role, prior knowledge and the kind of work you want to do. Use the demo form or WhatsApp so the team can suggest the appropriate starting point.

2. Attend a demoAsk to see how one research finding changes a task flow. A short critique of a real practice screen is more useful than a software feature tour.

3. Review your course offerCheck the fee, final taxes, learning scope, assigned mentor, batch timings, venue or online access, practice resources and support arrangements in writing.

4. Start with a baseline taskMap the steps in a familiar booking task and identify one unclear decision. Use it as the starting point for your first design exercise.

UI UX Design Course Fee, Duration and Course Offerings

UI UX Design Course training fee: INR 14,999. The fee covers the course learning path and practical exercises described here. Ask for the final payable amount and the batch timetable before payment; any applicable taxes and optional third-party charges must be itemised in your enrolment quotation.

Training fee: INR 14,999Eight learning modules, structured practice and project preparation. Build a body of work that you can revise, explain and demonstrate. Corporate or individually customised training is quoted separately.

8-week learning planAllow time for research, design revisions and a final case study rather than rushing through software commands. This is a suggested study plan, not a published batch calendar. Teaching dates, live hours and classroom availability are agreed at enrolment.

Understand the complete costCheck whether your chosen Figma features require a paid account. Research recruitment, premium assets and optional software subscriptions are separate considerations. External examinations, paid software and optional subscriptions are not included unless your written quotation lists them. Review payment and refund terms before enrolling.

What the Learning Package Covers

Eight-module syllabusA connected sequence of foundations, applied work and project preparation. The complete outline is visible above and available as an editable download.

Course-specific practiceSet up Figma with a practice file, named pages and reusable styles. Keep originals separate from experiments.

Three project scenariosChoose an integrated task from the three scenarios on this page and retain evidence of your decisions and checks.

Portfolio and interview preparationPresent one task, your research limits, two alternatives and the reason for the final decision.

Editable learning resourcesUse the syllabus checklist to track modules and the project-review sheet to record completed work and open questions.

Completion and next stepsComplete the agreed coursework and assessment, then document the skills and project evidence that support your course completion.

UI UX Design Course Completion Certificate and Assessment

After completing the coursework and assessment agreed for your batch, you receive a Brolly Academy UI UX Design course completion certificate. Keep your project evidence alongside it so you can explain the skills you practised. Attendance and submission requirements are provided in your course offer.

Academy course completionSubmit a research summary, task flow, editable prototype and case study explaining what changed after a usability review.

Know which credential you receiveThe academy completion certificate documents this training. It is not a Figma-issued credential or a substitute for a design portfolio.

1. Complete the learning workWork through the agreed modules and practical assignments. Keep a record of completed tasks and questions needing review.

2. Present and revise your projectSubmit a research summary, task flow, editable prototype and case study explaining what changed after a usability review. Explain what you personally completed and address the assessment feedback.

3. Record your completionConfirm the name and course title for your certificate with the academy. Keep your own project link, completion record and certificate together for future applications.

Career Roles and Skill Applications

Match the learning path to a role, then compare its requirements with your existing experience. The course can support skill development; it does not guarantee employment.

Junior UI/UX designerProduce flows, screens and case studies under design guidance.

Interaction designerDefine task behaviour, feedback and state transitions.

Product design collaboratorConnect design decisions with research, engineering and product goals.

You can also explore Full Stack Developer Course. Explore implementation when you want to turn approved interface designs into working applications.

Evidence to Prepare for Your Target Role

A focused case studyPresent one task, your research limits, two alternatives and the reason for the final decision.

A critique conversationExplain what you would change when another designer or a user challenges your first solution.

A usable handoffShare an organised file with responsive behaviour, component states and implementation notes.

UI UX Design Industry Applications and Changing Skills

These skills apply to websites, mobile apps, internal tools and service journeys. Employers may expect a strong portfolio and communication skills in addition to tool knowledge. Design practice increasingly involves evaluating AI-generated suggestions, but human research and judgement remain part of the work.

Consumer productsApply the process to onboarding, checkout and account recovery. Test whether users understand the next action and can recover from mistakes.

Internal business toolsDesign dense dashboards and forms around repeated tasks. Efficiency and clarity can matter more than decorative visual effects.

AI-assisted interfacesExplain uncertainty, review steps and error recovery. Generated layouts and suggestions still need human evaluation and usable controls.

UI UX Design Market Trends and Current Learning Priorities

Three useful priorities for a modern design portfolio are accessibility, reusable interfaces and evidence-led decisions. These are learning priorities, not a prediction of hiring growth. Further reading: W3C accessibility fundamentals.

Accessibility in everyday designTreat contrast, understandable content and clear controls as design requirements from the first wireframe. Our exercises use these checks before visual polish.

Reusable design systemsPractise consistent components and responsive behaviour so a change can be maintained across several screens.

Evidence alongside AI assistanceUse AI suggestions as starting points, then test the actual task. Generated personas or quotes are not evidence from users.

UI UX Design Placement Preparation and Career Support

Build a job-search package around work you can demonstrate. The preparation below covers your resume, profile, project explanation and interview practice. Confirm which guided sessions are included in your batch; this is placement preparation, not a guaranteed job or employer referral.

Explain a projectDescribe the requirement, your decisions, the result and one limitation. Be ready to answer what you would change for a real deployment.

Show useful evidenceKeep approved files, test results and a concise README or runbook. Remove secrets and private information before sharing a portfolio.

Discuss support servicesAsk the academy which resume, mock-interview or job-search services are included in your batch. Placement assistance is not a job or salary guarantee.

Explain a trade-offPractise answering why you selected one flow over another, including what evidence was missing.

Show a usability findingDescribe the task, the observed problem, its impact and the revision you made. Avoid claiming results you did not measure.

Handle a design critiqueSeparate personal taste from user needs. Explain how you would test a disagreement without becoming attached to your first design.

Use your completed project to write an honest resume entry: problem, your contribution, tools, checks and what changed after feedback. Label practice projects as learning work. Course completion and interview preparation do not guarantee a job, a salary increase or interviews with named employers.

Resume preparationTurn your course project into a clear entry: the problem, your contribution, tools, validation and limitation. Label it as training work rather than paid employment.

LinkedIn and portfolio profileUse a role-focused headline, concise skills and links to permitted work. Describe what you can demonstrate instead of adding unsupported experience.

Technical or case interviewPractise answering why you selected one flow over another, including what evidence was missing.

Mock presentation and HR practiceRehearse a short introduction, a project walkthrough and a specific example of responding to feedback. Ask for feedback on clarity as well as subject knowledge.

Application planningChoose vacancies that match your current experience, note their requirements and track applications and follow-ups. A course name alone is not a role match.

Skill-gap follow-throughUse interview feedback to plan the next exercise. Revisit weak foundations rather than repeatedly memorising a model answer.

UI UX Design Career and Salary Benchmarks

Salary depends on the role, prior experience, location and the employer. A tool course alone does not establish a salary band. Compare recent job descriptions, required experience and responsibilities rather than relying on a headline income promise.

UI designer, UX researcher and product designer are different roles with different expectations. Compare current vacancies at the same experience level and location, checking fixed pay versus total compensation. A course certificate alone cannot establish a salary range for an individual.

User Experience DesignerINR 10,21,858 per yearReported average base salary in India. This is market context, not take-home pay or a course outcome.

Source and dateIndeed: User Experience Designer. 50 reported salaries; source updated 11 August 2026. Checked 4 October 2026.

How to interpret this figureAn India-wide average across the source sample, not an entry-level offer or a Brolly Academy placement result. Compare like-for-like responsibilities, location and experience; averages cannot predict your individual offer.

Meet Ravi, Your UI UX Design Trainer

Learn UI UX Design with Ravi. Use a free demo to discuss your starting skills, the practical work in the syllabus and how your assignments will be reviewed. Bring a question from the course outline so the discussion is relevant to your goal.

Discuss a research decisionAsk how the mentor distinguishes observations from assumptions and handles conflicting findings from a small sample.

Review a prototype togetherBring a booking screen and discuss hierarchy, interaction states and accessibility requirements, not only colour preferences.

Agree on feedbackAsk how case-study revisions are reviewed and what a useful portfolio explanation should contain. Confirm your assigned mentor before joining.

Read about Brolly Academy instructors and request the profile of the trainer assigned to your batch.

Get Trainer Profile

Brolly Academy Learner Feedback

Read available academy feedback and ask whether a review relates to this particular course, trainer and delivery format. General academy reviews should not be mistaken for verified results from this new course.

These excerpts come from the academy's published Data Science testimonials, not reviews of this new UI UX Design course. Read the full context on the Brolly Academy reviews page.

Aditya - Data Science"a clear and practical understanding of data science concepts"

Kavita Singh - Data Science"The hands-on projects helped me apply the concepts effectively."

Read Academy Reviews

Keep Learning with the Brolly Academy Community

Follow the Brolly Academy WhatsApp channel for public academy updates. Ask which batch discussion or mentor-support options are available for this course. When requesting help, share a small permitted example, the result you expected and the specific problem you found. Remove private data, credentials and employer material.

Peer task walkthroughAsk another learner to complete a prototype task without coaching. Record hesitation and errors, then compare observations.

Case-study exchangeReview whether a peer can connect each major design decision to evidence. Give specific, respectful feedback with an example.

Download Your Practice Checklists

Download an eight-module syllabus checklist and a project-review sheet. Both are editable CSV files with usable content, so you can track practice and discuss your questions during a demo.

Download Syllabus (CSV) Project Checklist (CSV)

Official Documentation for Further Reading

These original sources support further learning. Their availability does not imply that Brolly Academy is endorsed, accredited or authorised by the organisations that publish them.

Design Council design process
W3C accessibility introduction
Figma learning resources

Related Courses at Brolly Academy

Choose complementary learning based on your current skill gaps. These are separate courses, not automatically included in this program.

Graphic Designing CourseStrengthen visual composition and communication for brand and print work alongside interface design.
View Graphic Designing Course

Business Analyst CourseDevelop requirements analysis and stakeholder communication for business change.
View Business Analyst Course

Full Stack Developer CourseExplore implementation when you want to turn approved interface designs into working applications.
View Full Stack Developer Course

Visit Brolly Academy or Enquire Online

Call +91 81868 44555 or send a course enquiry to discuss the syllabus and current batch options. For a classroom visit, confirm the venue and appointment with Brolly Academy before travelling.

Main office near JNTU MetroMetro Pillar No. A689, 3rd Floor, Dr Atmaram Estates, beside Sri Bhramaramba Theatre, Hyder Nagar, Vasantha Nagar, Hyderabad, Telangana 500072. Confirm your classroom venue and appointment before travel.

Directions and course enquiryGet directions to Brolly Academy. Call +91 81868 44555 to discuss your course and a suitable visit time.

Online learning enquirySend your preferred time zone and learning goal to brollyacademy@gmail.com. Discuss current online batches, lab access and the device you plan to use.

Read our contact details for the academy location and enquiry options. Online delivery, session time zones and tool access should be confirmed for your batch.

Call +91 81868 44555 Get Directions

UI UX Design Course FAQs

Is UI UX Design the same as graphic design?

No. Graphic design often focuses on visual communication. UI/UX also examines tasks, navigation, interaction, research and usability. Visual skills help, but a polished screen alone does not show that people can complete their goal.

Do I need coding?

Not for the core design exercises. Basic awareness of HTML, CSS and responsive behaviour helps during handoff, but this syllabus is not a frontend programming course.

Is this suitable for a beginner?

Yes, the outline starts with problem framing and design basics. Beginners should allow extra practice time and discuss their computer skills and goals during the demo.

How is this different from the Figma Course?

UI/UX is the wider design process. Figma is a tool used within that process. Choose this course for research and case-study development; choose the tool-focused course for deeper component, layout and prototype practice.

Will I create a portfolio?

The project scenarios are designed to produce case-study material. The quality of the portfolio depends on your research, revisions and explanation, not merely completing a set of screens.

Can AI generate the research for me?

AI can help draft a discussion guide or organise permitted notes. It cannot replace genuine participant evidence. Never present generated interviews, quotes or usability results as real research.

Does a Figma prototype prove accessibility?

No. It can communicate accessible design requirements and expose some problems. The implemented website or app still needs checks for semantics, keyboard operation and assistive-technology behaviour.

What should I show in a design interview?

Show a clear problem, one important trade-off, the evidence behind a decision and a change made after testing. Explain what you personally did and what remains uncertain.

What are the course fee and duration?

The training fee is INR 14,999. The page includes a suggested 8-week learning plan. Confirm the actual class calendar, live hours and final payable amount before payment. Paid third-party tools and external exam fees are separate unless listed in the enrolment quotation.

Can I attend online or in a classroom?

Contact the course team to check current online and classroom availability. Confirm the session time zone, venue, equipment and missed-session arrangements before you enrol.

Does training include an external certification?

Course completion and an external vendor or professional certification are different. Ask for Brolly Academy completion requirements. External exam registration, eligibility, fees and vouchers must be confirmed separately with the issuing body.

How can I check whether this course suits me?

Book a free demo or send your background and learning goal on WhatsApp. Request the assigned trainer profile, sample exercise, confirmed syllabus and complete enrolment terms before making a decision.

Can a non-IT professional learn UI/UX?

Yes. Domain knowledge, communication and observation can help. You still need practice with design tools, structured research and case-study writing. This is not an automatic job switch.

Will the course teach accessibility?

The syllabus includes contrast, clear labels, non-colour feedback and keyboard-intention notes. Design review is only one stage; the implemented application must also be tested.

Should I buy several design tools before starting?

No. Begin with the agreed practice environment. A large tool collection does not replace research and iteration. Confirm any paid features before buying a subscription.

Will I get a job guarantee?

No job or salary guarantee is included. The course develops skills and project evidence. Hiring depends on your preparation, wider experience, interview performance and employer requirements. Discuss the career-support services included in your batch.

What happens if I miss a class?

Ask the team for the catch-up arrangement for your selected batch before enrolling. Recording access, repeat sessions and individual reviews depend on the written course offer; do not assume unlimited access or lifetime support.

How can I get a free demo and the syllabus?

Use Book Free Demo to open the enquiry form, or WhatsApp Us to message the course team. The syllabus and project-review checklist are available in the downloads section on this page.

When does the next UI UX Design Course batch start?

The upcoming batch starts on Monday, 12 October 2026. Use Check Batch Timings or call +91 81868 44555 for the class timetable and total live teaching hours. Ask about alternative weekday or weekend options if this date does not suit you.

Got Questions About the UI UX Design Course?

Talk to our team about your starting skills, learning goal and current batch availability. Request a demo, ask for the assigned trainer profile and review the complete fee and course terms before enrolling.

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